![]() ![]() If the matchmaking service actually put us into fully populated teams we could put up with listening to random people coughing and sputtering into their mics. The lack of a ‘mute all’ option to silence other lobby dwellers is another oddity. For a free-to-play release that’s barely a week old, this strikes us very peculiar. AI controlled teammates filled the slots of the 16 spare spaces. A session from earlier today provides a perfect example of its ineptness – after being sat in a lobby for a good five minutes we were eventually put into a match with just three other human players. Three years have passed since the Xbox 360 version launched, and yet ToyLogic still hasn’t managed to incorporate an efficient matchmaking service. That’s to say, there’s very little in the way of notable enhancements – the visuals have had a filter applied, coating the landscapes in a gentle haze, and the menus appear to have been spruced up, but it’s the same game underneath. It’s pointless in giving Happy Wars on Xbox One the review treatment as it’s a standard, no-thrills conversion.
0 Comments
Leave a Reply. |